![]() Like System Shock, ongoing interaction comprises of first-individual battle and investigation. ![]() The player accepts the part of a trooper attempting to stem the flare-up of a hereditary disease that has crushed the boat. The game happens on board a starship in a cyberpunk portrayal of 2114. The modifications were made when Electronic Arts-who claimed the System Shock establishment rights-endorsed on as distributer. ![]() Initially planned to be an independent title, its story was changed during creation into a spin-off of the 1994 game System Shock. System Shock 2 is a 1999 activity pretending endurance repulsiveness computer game planned by Ken Levine and co-created by Irrational Games and Looking Glass Studios.
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